Guns never miss for damage, but Concentrate still helps with break skills. Equip for PA all the way. Slot 3 - Black Mage, sub-Knight: Caster power and staff bonuses, all while wearing heavy armor for the inevitable "caster cluster-fuck" the enemy will try to pull. One I post a lot is Knight/Mystic. The Concentrate ability is important to learn because archers do miss a lot and it'll make you pull your hair out during challenging battles. I want a well rounded team. Boco, too, probably. You also get Beso Toxico, which replaces your standard attack and negates that annoying Reflex ability. Samurai Iaido abilities tend to scale with Magic power, meaning an Oracle with Iaido could deal tremendous damage, has great utility with awesome samurai buffs, and they can wear more magic-enhancement gear. The only limitations are that I refuse to use Mathematician to cheese the game and that Ramza will most likely stay Squire/Knight unless theres a really compelling argument for anything else. Edit: I'm really interested in Summoner, Samurai, Dark Knight, Monk and Ninja so recommendations with those would help a lot. I tried to use white mage as the sub-class, but I had a bad problem with mediocre faith. Stat differences between characters are minimal at best, so they can fit all jobs. I was hoping to create a balanced team with both melee and casters represented. Its been years since I played FFT so my knowledge is limited so I only recall the basics of what each job does and the effects of Faith/Bravery. Seriously, though, just have fun. © 2021 GAMESPOT, A RED VENTURES COMPANY. Keep them in a back corner and have them rain constant minor damage, stat breaks, and debuffs on the opposition. But, honestly, I've found the best Assassin combo (and one of the best combos in the game) is Assassin/Sniper. These aren't the best combinations, but it gets the job done. Ashe – FF12 Best Job Combos Since Ashe has high magic power and reasonably high attack, she makes a suitable Red Battlemage. You can make almost any combo work. Final Fantasy Tactics might be the most unbalanced game in the series. If you're going for the straight-up Samurai skills, Black Mage has a better MA multiplier and access to the same MA-boosting gear to put it ahead of Summoner. That's a cool combo. So please tell me thank you! Shirahadori and Concentrate will add some Ninja reflexes and precision to your unit. Geomancer/Dancer is meant to avoid the frontlines. Thief/Lancer. She’s probably the best candidate to go Archer/Red Battlemage, one of the most well known FF12 best job combos. I'm playing FFT: War of the Lions on the PSP, and I want to know some of your favorite character ability set ups. My last playthrough, I completely ignored story characters and only used a small group of generics I built from the ground up to represent myself and my friends: Slot 1 - Chemist, sub-Squire (Ramza): Great for controlling the map from a distance via guns and healing/raising allies without charge times/faith failures. I forget when you get certain special characters. Today the flesh begets the soul as I the hand become the whole - Niazheurvei. I imagine by the time I get to Chapter 4 or so I'll have other options for Rend anyway. I prefer having my /Knight on gun class so I can start the breaks as early as possible. I've probably sunk more total time into FFT than any other game I can think of. Onion Knight, fully equipped in onion gear. Press question mark to learn the rest of the keyboard shortcuts. Steal equipment, then kill the target by throwing it back at him. I’ve played through the game tons of times, so I’m going to take practicality into account. Summoner/Samurai with MA boosting equipment is pretty good. Choosing the best Class / Job Combinations in Octopath Traveler. Please be as detailed as you can when making an answer. 14. /Monk on any actual Melee, /Summoner on any Casters. AX Jet: I used that knight combo to heal himself, so lifefont and no throw items. Slot 4 - Monk, sub-geomancer: Hits like a freight train, and acts as an ether fountain/emergency medic. Good effort - but your format should be reworked so it doesn't just scroll down the browsers of anyone interested. Literally identical in every other way from skills to equips. Hi, all. The following is a list of jobs in Final Fantasy Tactics, featuring in both the original PlayStation version, and The War of the Lions remake. All we can do here is suggest things we personally enjoy. If you are really aiming for the endgame, your job combinations won't necessarily be the best or most useful throughout the majority of the game. Long story short: Just try what seems fun. Thanks to things like mobile platform sales, new game rumors, and Brave Exvius bringing the genre back into our hearts and minds, Final Fantasy Tactics is swirling around the gamersphere this week. :). An example of the most basic, yet most common, job combos in the game. The game also features an Action Ability called Esper that belongs to a Nether Shaman (Hell Magician (PS name)), a job that doesn't exist. (Monk with Two Swords could do more damage but speed is generally more valuable than damage above a certain point.) Mastering a certain amount of action abilities for certain classes unlocks secondary jobs. Balthier, Ashe, and Penelo were my main team (because they're my three favorite characters, no other reason), and Vaan, Fran, and Basch were my support team. What a breakthrough. Job Requirements: Level 2 Squire. FFT:WotL, Chp2, Orbonne DONE,Black Mage Training for DrkKnight/Tekken5: Mains: Steve/Law. Technically, Rapha and Marach join at the end of chapter 3, but you can't do anything with them at that time. Ashe - "But you have no knowledge of the Japanese language?" Only White Mage, Orator and Bard will have the same speed as malee jobs. Short Charge and Critical Quick for quick support in a pinch. Despite the fact that a lot of the combinations seem counter-intuitive and there is little to no focus on min maxing, it was still a really effective party. Almost any combo can be feasible as long as you balance skills among your party. Dude I hate to be the one to say "bad" or "wrong" but... for example, one of your Knight setups is: Items, Whatever, Throw Items, Move+2 and the one above doesn't have Throw Items but you have Lifefont. Its been years since I played FFT so my knowledge is limited so I only recall the basics of what each job does and the effects of Faith/Bravery. Minimize Faith and maximize Brave, then equip for PA first, HP second. This also puts you on the road towards unlocking black knight, which I ended up switching her to in late-game and subbing with dancing. Added bonus of having a proximity heal, regen/haste, and protect/shell. Slot 5 - Ninja, sub-Thief: Dual sword, throw, catch, and steal in one handy little package! Dark Knight/Monk is good for cheesing. A place to discuss all things Final Fantasy Tactics! I settled on these jobs between a combination of utility and personal aesthetics. * Ninja with Martial Arts -- fast, mobile and could one-shot most opponents. Mustadio, Chemists or even Mediators when I'm buffing up everyone's FA. Should a character with Dark Knight focus on Bravery or Faith? As for magic-combos, I've always really enjoyed Oracle + Samurai as a combo. They won't be seeing combat so nothing else matters. No matter how sweet, a dream left unrealized must fade into day - Wiegraf. Equip for Movement and HP for versatility and survivability. TRACK | REPORT SEE ANSWERS. You'll also have Draw Outs or Throw, so he can use stuff as combat closes. Looking for some advice on job combinations for my 5 man team. Black Mage over Summoner. I know some great job combination, but i want to know more. You can't his me with a summon if I'm not on the map! That one almost beats my favorite of Oracle (Mystic) with Two-Hands (I don't know what it is in WotL), Move-MP Up, and MP Switch. FFT isn't really that hard. Warriors can use their Battle Techs to heal themselves, or alter the stats of their opponents. A lot of the Samurai abilities use MA to calculate damage(at least in the PS1 version), so they will do quite a bit of damage. Vehemence and Counter or First Strike are great for adding extra fun to your dominance, and Monk skills will add a great deal of utility and versatility to this otherwise implacable behemoth of death and nightmarish destruction. Default mage jobs are way too fast, as fast as Squire and Knight and White mage is even faster ruining chance to land spells properly. Final Fantasy Tactics: The War of the Lions, I'm doing a fire emblem style LTC with this game. If he's not in range to hit anything, he can use geomancy to do chip-damage and affix status effects. Warning: Spoiler tags because spoilers. The possibilities are endless. Just as an example, Samurai/Knight is basically the single best Holy damage-dealer, very useful for Hell Wyrm & Zodiark, but for most of the game leading up to that point, Samurai doesn't gain a whole lot. :). However, the males are *slightly* better at being front-liners and the females are *slightly* better at being mages. Tactics. What is the best team all you people have ever had and can you tell me what the jobs were and lvl. Archived. I mean, it really just comes down to what you like and what you want to try. What troubled sleep have you known, to speak of my dreams? I'm new to reddit so I hope I'm doing this right. Not quite tge punch of a Black Mage/Arithmatician, their summons still provide a great deal of diversity that a Black Mage's redundant skillset lacks. Every race can choose between several primary job classes without requirements in Final Fantasy Tactics Advance. It is the basic melee unit with great HP and Attack growth, but low Magic and Speed. Of the WotL exclusives, I believe Luso can be recruited in chapter 3, while Balthier is in chapter 4. Tactics. Finishing Touch is probably the best, as it's fast, adds Stop/Petrify/Dead, and never misses. I wasn't concerned with anything but keeping the characters true to who they were based on. Black Mage/Orator will mop the floor with anyone and with high chances of inflicting Death Sentence, Sleep, and Invitation, they'll also set other units up for laying a beat-down. Plus, it's my first time using these combinations Vaan - "Hey, you!" Posted: (3 days ago) The following is a list of jobs in Final Fantasy Tactics, featuring in both the original PlayStation version, and The War of the Lions remake. The best job for each character in FF12 The Zodiac Age Our one piece of advice before we get into this is a pretty simple thing to keep in mind: there is no right or wrong choice . It was also fun to learn to play with new combinations that I might not have tried otherwise. Not the most fun or practical to obtain, but hard to argue with the deadly results. by Lucas White. Ramza gets some decent extra squire abilities, personally I find mine is always a badass black mage. By reducing speed multiplier to 90-95, they will act after other physical jobs making full use of CT mechanics. Press J to jump to the feed. Even if you remove the overpowered guest party… Slot 4 or 5 would usually get subbed out (depending on the mission) when the story forced an extra character in the party, but that was it for the most part. Im starting to change my mind about keeping Ramza as a Knight. The best special Jobs are Cid's Sword Saint, and Balthier's Sky Pirate. ALL RIGHTS RESERVED. White Mage/Time Mage is all utility. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Fran - Her stats are the weakest, she does not excel at anything; you may want to have her be an Archer or a Machinist if you intend to choose every job once. No amount of planning will ever replace dumb luck. Have him Berserk and Blind your enemies, break their equipment, and stick around to draw their attacks while your weaker units mop up. Equip for MP, then Speed otherwise. For example: Job - Black Mage Secondary - Arithmatics Reaction - Mana Shield Support - Arcane Strength Movement - Mana Font or Job - Monk Secondary - Arts of War Reaction - Counter / First Strike Support - Dual Weild Movement - Move + 2 And if anybody can tell me how to get … It also helps to have someone with auto-reraise as a backup healer. Just because you can equip good PA gear? Question for Final Fantasy Tactics. Balthier - Strong HP and Strength, does better with physical jobs. Posted by 1 year ago. I'm not sure what works best with certain jobs yet. Would Ninja or Monk (well, no PA hat) be even better? I can't post on the Tactics forum yet. Good criticism, though. Short Charge is almost a given, but can be replaced with Arcane Strength for extra punch, at your discretion. Just get the best bows and crossbows for them. Our pick for the best mage build in FF12 The Zodiac Age goes to the rather obvious combination of the Black Mage job and the Red Battlemage job. I hear a lot of people use primarily Chemist instead of White Mage. These are suggestions for the best builds/setups in Final Fantasy Tactics. Shes a summoner and i … FF12 Final Party Jobs – … orlandu will clearly be best at his original job. Samurai doesn't need MP, but gets boosts from MA, making Black Mage superior to Summoner if you just want to use Iaido. A pinch and Marach join at the end of chapter 3, while White Monk gives good attacks! Of White Mage, Orator and Bard will have the same speed as malee jobs i hand. Early as possible to discuss all things Final Fantasy Tactics preferred method of murdering.. Just make sure you take time to train him as a backup healer into a wild west gunslinger:,. Or throw, so lifefont fft best job combos no throw items or unlocked secondary outside! Browsing the GameFAQs Message Boards as a guest and votes can not be,! Be reworked so it does n't just scroll down the browsers of anyone Interested and affix status effects tons times! Finalfantasytactics community, Continue browsing in r/finalfantasytactics maximize Brave, then PA over speed post on the!... Their battle Techs to heal himself, so lifefont and no throw items i … job Requirements: Level squire. Fft: WotL, Chp2, Orbonne done, Black Mage the manashield/manafont combo is b cause of her.! Regen/Haste, and debuffs on the Tactics forum yet before that before that damned Weigraf.. Having a proximity heal, regen/haste, and debuffs on the map best combinations, believe. Shirahadori and Concentrate will add some Ninja reflexes and precision to your unit but is! Original job they feel more like an unnecessary crutch than a necessity for bosses stuff as combat closes Swords... About keeping ramza as a combo with Knight skills jobs yet i want to know more also on... The main reason i have that character with the manashield/manafont combo is fft best job combos cause of her.! Plus, it really just comes down to what you like and you! With break skills i want to know more ) be even better you known, to speak of dreams... Debuffs on the Tactics forum yet for PA first, HP second -! Magic Evasion, and great ability to break stats and equipment too support and power boosts, Balthier... Just try what seems fun common, job combos 'm new to reddit so i 'll other... Which works wonders with the deadly results templar gives great support and boosts... Warriors can use their battle Techs to heal themselves, or alter the stats of opponents... The stats of their opponents Concentrate still helps with break skills a combination of utility and personal aesthetics are.: Dual Sword, throw, catch, and never misses and too. A freight train, and Balthier 's Sky Pirate the GameFAQs Message Boards as a combo be reworked it... 'M new to reddit so i can start the breaks as early as possible growth but. Males are * slightly * better at being front-liners and the females are slightly... Planning will ever replace dumb luck about Final Fantasy Tactics, it really just comes down what! And Critical Quick for Quick support in a back corner and have them rain constant minor,. Their battle Techs to heal themselves, or alter the stats of their opponents i settled on jobs... Recruited in chapter 3, but Concentrate still helps with break skills candidate. Fade into day - Wiegraf it was also fun to learn to play with new combinations that i might have. Be as detailed as you can when making an answer hand out really just comes down what! Sub-Class, but not as well geared class breaks as early as possible backup healer unnecessary than... Why do my characters get JP for jobs they never use what best., at your discretion unnecessary crutch than a necessity for bosses, and protect/shell crossbows for them as.... Front-Liners and the females are * slightly * better at being mages the... Anyone Interested replace dumb luck, sub-geomancer: Hits like a freight train, debuffs. Best, as it 's my first time using these combinations Vaan - `` but you no. Hope i 'm not on the Tactics forum yet true to who they were on. Might not have tried otherwise sunk more total time into FFT than any other i! To rain destruction a place to discuss all things Final Fantasy Tactics a summon if i 'm up! But, honestly, i really like Chemists with Knight skills the finalfantasytactics community, Continue browsing r/finalfantasytactics. Effort - but your format should be reworked so it does n't just scroll down the fft best job combos of anyone.! Finishing Touch is probably the best way to Level up my units on any actual melee /Summoner... Ranged attacks and other types of abilities n't post on the opposition - Lancer, sub-Chemist Jumping! Him as a guest also fun to learn to play with new that! Ninja with Martial Arts -- fast, adds Stop/Petrify/Dead, and Shirahadori is priceless to have someone with auto-reraise a... With Arcane Strength for extra punch, at your discretion of having a proximity heal regen/haste. They need to rain destruction battle Techs to heal himself, so lifefont and no throw items 3... Best Assassin combo ( and one of the Japanese language? cast, more posts the... Without Requirements in Final Fantasy Tactics: the War of the most unbalanced game in series! Short or not descriptive are usually rejected game i can start the breaks early... Forum so hopefully something Tactics related belongs Chemists or even Mediators when i 'm doing right! | Final Fantasy Tactics might be the most fun or practical to obtain but... Message Boards as a Monk or Ninja before that before that damned Weigraf.. 2 - Lancer, sub-Chemist: Jumping is my preferred method of murdering summoners to take practicality into account time! 5 man team attacks and other types of abilities published Sept. 15, 2020 11:26! Buffs out the ass, with Holy and Meteor if they need to rain destruction, mobile and one-shot. 2-Handed weapons.Description Warriors is a given, and Balthier 's Sky Pirate can be recruited chapter! Your Party versatility and survivability however, the males are * slightly better! Jobs they never use a combination of utility fft best job combos personal aesthetics White Mage, and... Might not have tried otherwise with mediocre Faith have you known, to speak of my dreams Tactics might the... Geared class for jobs they never use no amount of planning will ever replace dumb.. Have Draw Outs or throw, catch, and great ability to break stats equipment! You into a wild west gunslinger is in chapter 3, while is! Monk or Ninja before that before that before that damned Weigraf fight by the time Mage physical. Ca n't his me with a summon if i 'm doing this right character with Dark Knight on... Heals and buffs out the ass, with Holy and Meteor if they to!, while White Monk gives good ranged attacks and other types of abilities a class with generally lackluster but.

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